[ Shihiko° × Game。]

About Games. by Shihiko°

February 7th, 2011

Of course that isn’t the official name, it is the code name for the PlayStation Portable 2. The Neo Geo Pocket… Umm Next Generation Portable, was announced last week at the Sony press event in Japan. Though I did mention a few things in the list of potential the device has… I did not expect size to come into play. The NGP is actually quite large, as in larger than the original PSP and has the same style of look and feel of the original.

Technically I am really into the device specifications, makes me really want to design and develop games for it… However the size and the product so far doesn’t sit right with me when it comes to the controls. Anyone else feel that the size seems too large to be portable? Sony might be putting this up as a device that is going to be up against the iPad and the 3DS, so actually it is smaller than the iPad but it is powerful and more capable than the 3DS. While the PSPhone [XPERIA Play] is put up against the iPhone… If that’s the case I’m all in for it being large, but then why design it to look similar to the original PSP?

I can see the design of the PSPGo being more suited for the idea, as it means some games can just utilise the touch panels to play… Think of a game similar to LocoRoco with only the L and R buttons exposed while also having the touch panels on the back and front of the NGP along with the Gyro, Sixaxis and Accelerometer… These are plenty of inputs for a intuitive game don’t you think? Also means the device will be more balanced for when you are to stick your finger out to touch the screen. When holding the original PSP, if you were to let go of one hand and try to press buttons while touching or poking the screen you notice that the hand still on the device actually needs quite some energy to support the weight of the device while pressing buttons. NGP being a larger device might be more strain on the hands during touch gaming and may ruin the experience.

Also if the result is a thicker device so they can fit true analog sticks, I’m sure people will still be fine with it when slid open as the thickness will probably be the same as the current design with a less wide approach. Even if they decide not to go with the slide design on this iteration, hope the future slimming designs will receive the PSPGo treatment because I quite like the idea of being able to sit down the device in a cradle and connect up the Bluetooth DualShock 3 and play a game with that mini-console feel. Again this goes with my theory that future game consoles should all go mobile as the more powerful home consoles become, the more expensive it is to develop for and high good quality games will be out of reach to small developers and big developers won’t risk the investment anyway so it just becomes a huge waste to the industry.

Alright back on topic… Design aside, if they were to sell the device as it is now… I would probably still buy it because I would want to play Minna no Golf NEXT [Development Title]. Which you can read about at the Mingol Community site. Though the price would still be an issue… I am speculating the cost of the device to sit around 45,000 yen at the moment. However maybe by production or release it will be around 40,000… or the 3G version will be 45,000 while without it will be 40,000 yen. A little steep to sell if it is at that price, but if the future of home gaming consoles end here… then the price may not be too bad.

The potential of the device still stands. I don’t have much to add from the previous points other than what I mentioned here… but over all the impression Sony has given to the gaming industry from the press conference seems to be a positive one and seems to have brought a large portion of attention to their side. With the 3DS release coming later this month, I would say they played this one well.

[I'll come back and edit this with a few images.]

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