[ Shihiko° × Game。]

About Games. by Shihiko°

May 16th, 2011

I wanted to write about this a month ago, but I didn’t really know if other people felt the same about the game. Anyway let’s begin since I have time and haven’t really written anything interesting about gaming for awhile… Here is a video of Jill DLC for reference to what the game looks like.

So Marvel Vs. Capcom 3… I played it a month or two ago shortly after it was released. I also saw it at Tokyo Game Show 2010… My first impression then and my impression now is unchanged, game does look absolutely beautiful and well styled in terms of graphics or aesthetics. Now that’s not how we are supposed to judge games, but Capcom really did do a good job in that department…

Coming from a background of playing a few of the older and original Vs. series from Capcom and even the SNK ones I have had quite a good sample of the games and know what it is all about. Sure each one had it’s faults or bugs but that isn’t what we should be complaining about, since good players will always figure out loop holes and bugged combos in these games. With that aside what are these games about? I’ve always felt the game seemed to be all about outrageous super combos and character combinations that you have always dreamed of in a fighting game.

When it comes to outrageous super combos, Gouki/Akuma is not short of them of course… Well in MvC3 the problem doesn’t lie in the amount of outrageous super combos we have in our arsenal to use, but actually it’s the character combinations… MvC3 has too few characters to be offering 3 on 3 teams, it isn’t long before you start repeating combinations or using characters you have no interest in for the sake of achievements or trophies.

Just to clarify, I’m not saying that 3 on 3 teams is bad… but in the current case it is where it lets MvC3 down. Let’s rewind a little and see why… before MvC3 there was Tatsunoko Vs. Capcom which offered 2 on 2 instead of 3 on 3, this may have been more of an issue with the Wii not being able to handle it but that’s probably not the case. TvC also had a different system that is probably closer to the SNK Vs. Capcom style where some characters can have their vitality split with other characters taking up one or two slots or even all slots. Of course the SNK Vs. Capcom style was more of a KO rotation system instead of a tag team system that Tatsunoko Vs. Capcom and Marvel Vs. Capcom series uses.

Marvel Vs. Capcom 2 however had 3 on 3 yet it wasn’t a problem right? That’s because the roster for MvC2 is so big that if they didn’t have 3 on 3 you’d never get through all the characters anyway. This also definitely played a part in making MvC2 a great classic and also a great game in the series… I remember unlocking characters in MvC2 was such a chore and the closer you are the finishing the roster the harder it was to gain points to unlock the characters, so you would unlock all the characters you like first and then finish off the rest when you eventually got around to it. However playing MvC3, well there is so little characters you unlock them without even trying and also the idea that the rest of the characters or future characters maybe DLC only really does kill the game.

If they were going to limit the number of characters we will be able to play as then they should have limited the size of the teams as well. Even with the possibility of more characters in the future, the fact that it is DLC means that you’re going to have to pay up if you ever wanted the complete the roster. As a game with a main selling point which is about random characters and probably fan service [Remixed Jazz Track was a nice touch though.] rather than a fighting game, selling your characters separately really does let down the game… on top of that the DLC characters currently offered aren’t completely new characters to the series but old characters that existed in previous versions of the game. Jill of course is a variation but she is still a character that appeared in the previous games.

Capcom maybe getting way ahead of them selves trying to milk their customers, but maybe try not to ruin the games in the process if parts you are are trying to milk with is a vital aspect that makes the games unique. Another strange approach is that they are trying to sell CPU AI teams as a challenge or some kind of DLC… What? Is there something I’m missing here? Selling an AI team combination? Seeing as we have Online Mode, why would anyone in their right mind buy this… I’m sure I’d rather more characters even if they were going to be charging for it at least there is a chance of seeing characters that I might be interested in using. Kobun/Servbot for example?

One last thing, I have yet to buy the game after playing it… It’s not that I don’t like it, but it is the fear that this game doesn’t seem complete enough and we are going to get a Super Marvel Vs. Capcom 3 later this year which has double the characters. :P Or better yet, Super Marvel Vs. Capcom 3 Arcade Edition Remix HD… You get the idea. ;) Though Capcom may actually know their audience better and these points maybe proven wrong with their return on investment.