[ Shihiko° × Game。]

About Games. by Shihiko°

September 30th, 2010

Of all the Survival Horror series, one I enjoy most is the Project Zero or Fatal Frame series… if I were to make a website for a game it was either that or Minna no Golf.

Project Zero Work in Progress.

That would probably have been the case if there wasn’t already a nice website out there for the game and also if the game was more true to it’s original feel. With some game series or franchises, things get a little stale or game play or design go backwards instead of forwards. Project Zero is probably one of those who have fallen into this area of progression, with the game starting off to a great start with Zero, then topped by Crimson Butterfly and then holding it’s position with The Tormented… while the latest release Mask of the Lunar Eclipse on the Wii wasn’t improving it seemed the series was heading sideways.

With basically a drought for news on anything to do with the series and Nintendo holding the localised release of the game in western countries… you’d think that maybe the series might be dead. Well yesterday there was a few articles and press releases which contain visuals of the new upcoming work in progress Project Zero featuring the characters from Crimson Butterfly. This could be signs of a remake or Mio and Mayu have matured, but why is it for the Wii again…?

Seeing as with the previous version, Nintendo had rights to the publishing of the game… and their decision was to hold the release of the game in western countries [due to chances the game will not sell well in western regions]. Eventually it lead to fans creating a English patch for the Japanese game. Tecmo did also say that they would try not let this happen again in the future as they are quite sorry the game was unable to reach the western fan base of the series. So what are they doing now…?

I’ve always looked forward to a HD version of the game to play. Looks like that may not be happening, though I don’t see why if they are already remaking it anyway… Also if the motion controllers are what they are after, that doesn’t mean much as the PlayStation Move is now available so that doesn’t make sense. The only reason this could be happening is that Nintendo maintains the license to the series or franchises now as Tecmo may have sold it to them for a set number of years. A move which may have cost the series it’s progression and success.

Anyway here is what the original Crimson Butterfly looked like… comparing with the new graphics up the top there is clearly a noticeable difference. Mio and Mayu have had their costumes modified a little and some other enhancements… really? One thing that was irritating about the Wii release was that in Lunar Eclipse, there wasn’t much difference between the look of the girls you were in control of. Most of them were given enough polygons to emphasize their face and chest while the rest of the body was pretty much left for awkward moments when stretched or animated. The original PlayStation 2 releases of the game seemed to have done a better job… it just seems like they wanted the game to look better than the originals however decided that they would need to cut corners else where [such as straight and stiff looking limbs that fold awkwardly] to maintain that effect.

That aside the Wii never seemed to do the game much justice. Ignoring that Suda did change the way the game play and system works a little, there are times where the game would lag uncontrollably when travelling between rooms or sections of a building. Why does it happen? I even tested it with USB loaded version of the game and it still had the same lagging performance at the same area of the game… this wasn’t a bug that just happens to be on the game because we are running it off a disc. It happened even when the developers were probably testing it off the Wii SDK… which means they should have fixed it in the testing phase. If they were struggling with resources and performance in the first place, why announce another release for the Wii when there are clearly better alternatives out there where the series can succeed on?

Well I look forward to the release of this game… but there is always going to be that thought of how much better this series could have been if they weren’t crippling their ideas and development teams just for a little bit of cash. With the PlayStation Move now available, there is no excuse not to make this in HD if they wanted the motion controllers… Also atleast if they released it on the PlayStation 3 the game would be region free and not force legitimate people to hack and modify their consoles just to play a game they would have gladly purchased if it were released in their respective regions. [Also more exposure for the game if people were playing it online on the PSN or Live with the Trophies and Achievements systems.] In the end I could move over to Biohazard for my Survival Horror gaming… too bad the horror factor in that is pretty low.