[ Shihiko° × Game。]

About Games. by Shihiko°

May 16th, 2011

I wanted to write about this a month ago, but I didn’t really know if other people felt the same about the game. Anyway let’s begin since I have time and haven’t really written anything interesting about gaming for awhile… Here is a video of Jill DLC for reference to what the game looks like.

So Marvel Vs. Capcom 3… I played it a month or two ago shortly after it was released. I also saw it at Tokyo Game Show 2010… My first impression then and my impression now is unchanged, game does look absolutely beautiful and well styled in terms of graphics or aesthetics. Now that’s not how we are supposed to judge games, but Capcom really did do a good job in that department…

Coming from a background of playing a few of the older and original Vs. series from Capcom and even the SNK ones I have had quite a good sample of the games and know what it is all about. Sure each one had it’s faults or bugs but that isn’t what we should be complaining about, since good players will always figure out loop holes and bugged combos in these games. With that aside what are these games about? I’ve always felt the game seemed to be all about outrageous super combos and character combinations that you have always dreamed of in a fighting game.

When it comes to outrageous super combos, Gouki/Akuma is not short of them of course… Well in MvC3 the problem doesn’t lie in the amount of outrageous super combos we have in our arsenal to use, but actually it’s the character combinations… MvC3 has too few characters to be offering 3 on 3 teams, it isn’t long before you start repeating combinations or using characters you have no interest in for the sake of achievements or trophies.

Just to clarify, I’m not saying that 3 on 3 teams is bad… but in the current case it is where it lets MvC3 down. Let’s rewind a little and see why… before MvC3 there was Tatsunoko Vs. Capcom which offered 2 on 2 instead of 3 on 3, this may have been more of an issue with the Wii not being able to handle it but that’s probably not the case. TvC also had a different system that is probably closer to the SNK Vs. Capcom style where some characters can have their vitality split with other characters taking up one or two slots or even all slots. Of course the SNK Vs. Capcom style was more of a KO rotation system instead of a tag team system that Tatsunoko Vs. Capcom and Marvel Vs. Capcom series uses.

Marvel Vs. Capcom 2 however had 3 on 3 yet it wasn’t a problem right? That’s because the roster for MvC2 is so big that if they didn’t have 3 on 3 you’d never get through all the characters anyway. This also definitely played a part in making MvC2 a great classic and also a great game in the series… I remember unlocking characters in MvC2 was such a chore and the closer you are the finishing the roster the harder it was to gain points to unlock the characters, so you would unlock all the characters you like first and then finish off the rest when you eventually got around to it. However playing MvC3, well there is so little characters you unlock them without even trying and also the idea that the rest of the characters or future characters maybe DLC only really does kill the game.

If they were going to limit the number of characters we will be able to play as then they should have limited the size of the teams as well. Even with the possibility of more characters in the future, the fact that it is DLC means that you’re going to have to pay up if you ever wanted the complete the roster. As a game with a main selling point which is about random characters and probably fan service [Remixed Jazz Track was a nice touch though.] rather than a fighting game, selling your characters separately really does let down the game… on top of that the DLC characters currently offered aren’t completely new characters to the series but old characters that existed in previous versions of the game. Jill of course is a variation but she is still a character that appeared in the previous games.

Capcom maybe getting way ahead of them selves trying to milk their customers, but maybe try not to ruin the games in the process if parts you are are trying to milk with is a vital aspect that makes the games unique. Another strange approach is that they are trying to sell CPU AI teams as a challenge or some kind of DLC… What? Is there something I’m missing here? Selling an AI team combination? Seeing as we have Online Mode, why would anyone in their right mind buy this… I’m sure I’d rather more characters even if they were going to be charging for it at least there is a chance of seeing characters that I might be interested in using. Kobun/Servbot for example?

One last thing, I have yet to buy the game after playing it… It’s not that I don’t like it, but it is the fear that this game doesn’t seem complete enough and we are going to get a Super Marvel Vs. Capcom 3 later this year which has double the characters. :P Or better yet, Super Marvel Vs. Capcom 3 Arcade Edition Remix HD… You get the idea. ;) Though Capcom may actually know their audience better and these points maybe proven wrong with their return on investment.

September 20th, 2010

Going to the Tokyo Game Show was quite interesting. This was my first time to such an event, so it was an all new experience to see how things work at these exhibits. I was actually not in Tokyo at the time the event started, so I needed to travel a few hours to reach the location which this year was at Makuhari Messe in Chiba.

Upon arriving at the station near Makuhari Messe there is many people walking towards the exhibit. You can follow them or listen to the people who try to guide you there with signs or gestures. Anyway, as you get closer to the building there is already a huge mass of people gathered outside lining up to enter… If you have a pre-purchased ticket you can move along to join the line, otherwise you need to line up to obtain a ticket. [Pre-purchased tickets are cheaper but you need to print it out yourself.] Even so, it turns out the line you are lining up at after the tickets is a security check line… After that it is actually straight into the exhibit.

It was packed. One thing that means is, you’re not going to be able to see everything. So prior to going I would probably recommend knowing where and what everything you want to look at is located. It is also probably much easier to do everything you want to check out if you were alone… I wasn’t. So I mainly hung around the Sony, Capcom and Level 5 area. I did drift to the other parts but mostly just to eat lunch and look at what else is on offer at the event.

Almost everything has a line… either that or you need to line up somewhere else before you can line up at a popular game. An example was most of the 3D or PlayStation Move booths at Sony required you to line up at another line to obtain a coupon that gives you a time slot so you can try the game you want to play. The other case was you could be lining up at a up coming game that also gives you some limited goods for trying the game, which was the case for Ni no Kuni… of course you could also try it at the Sony booth without a 30 or 60 minute line to wait in.

The real nice thing about going to these events is you can see and experience the games rather than base your judgement on the videos and pictures or content offered online. Truly some games need to be seen to be enjoyed or appreciated… since some games or media content are staged. This explains why without a press license we are unable to take pictures of videos of any games at the event as they are mainly all work in progress of concept demonstrations. Mavel vs Capcom 3 did look much nicer than the online videos show it to be. Little Big Planet 2 was nice to see too.

It’s probably a good plan to also try things that will probably be too expensive to experience at home or concept games that probably won’t make it to any platform in the near future. Since I was there with two of my online friends, we decided to try play Minna no Golf 5 in 3D because we probably can’t afford the set up at home or it might not even be released for the current version of the game. It was an interesting experience which you can read about here. I didn’t try the PlayStation Move as it was already released elsewhere in the world so it isn’t exclusive, also it was good enough to watch the booth assistants demonstrate it as it gives a good idea of how responsive it is.

If you plan to hang around from the start to the end, then another good idea would be to prepare your own lunch. You can hang around in lines and eat your lunch instead of lining up and paying for a lower than standard quality lunch which saves you time and money so you can play and view more games. I guess the same case goes for if you want to buy some limited goods at the place, you need to be there early so you can insure that you will obtain the goods you want… I had no interest in that part of the show, but my friend was lining up two hours before the event in order to get his hands on a Moogle plushie.

To wrap it up, I quite enjoyed the event except there shouldn’t be a need to line up to reserve a spot just to try a game. Also it would have been nicer if we were allowed to take pictures of the event instead of only the area between the buildings that had cosplayers getting their photos taken… That area would have also been nicer if it wasn’t where we needed to walk through to get to the other areas of the event, as in they could put it in another area away from the people who are trying to navigate around the exhibit. Some freebies would have been nice too… :)

September 16th, 2010

So the Tokyo Game Show 2010 started today… I haven’t been following the news and press release closely, but I do see a few things I look forward to trying this weekend. Ni no Kuni, Patapon 3, Marvel Vs. Capcom 3, GranTurismo 5, Little Big Planet 2, PlayStation Move and also up coming 3D games. I don’t think they will be awesome but might be a good experience and enlightening to what 3D may or may not be capable of.

Minna no Golf 5 had a short 3D display… I wonder if that means they are planning to patch the current game?

Anyway doesn’t seem like an awesome line-up of things to come but it is interesting none the less. :D